I posting about enhancing here is a Guide i made up for you Hope it helps
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Where to make equips? It is at the Blacksmith. Blacksmith is at map1 town , map2 Green Wales for human or Krausz for Akkan the are allso vaults there and shops fore quips same as map 3.do take in to note that maps3 are PvP YOU WILL Die! by opposite race
Enhance? at Blacksmith, is to up the level of the equips by using ores and some golds and Tob so that the stats of the equips are increased. Only characters with level 40 and above can use this function. 10 pcs of ores are required for each enhance. The highest level of enhance that you can do on equips is level 10. There are chances of failure during each enhance. The higher the level is, the higher the failure rate will be. If the enhance success, the equips level will increase 1 level, and one of the item stat will be increased depends on the level of enhance. Level 6 enhance and above will give extra slots in the equips for you to put any gems to increase the stat if success. If the enhance fail, the equips level may drop 1 level and the Higher the equips the more gold it cost to Enhance or Combine Equipment best to ask player the best gear to make
Ores are materials for enhancing Equipment There are 4 types of ores:
1) Spens - lowest success rate
2) Sr. Mitchell - mid success rate
3) Yiterni@liternium - high success rate
4) Tears of Blacksmith - 100% success rate but only can be continously for 3 times
Gems can be used to increase the stat of equips
There are 5 types of gems, and each type of gems has fragment, small, and full
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Ruby Fragments
+2 Def if socketed in Armor.
+2 Damage if socketed in Weapon.
+50 Extra HP if socketed in Sheild/Templar's Skill Arm.
+3 Damage +5 Magic if socketed in Staff/Scythe
Sapphire Fragments
+1 HP Recovery if socketed in Armor.
+1 MP Recovery if socketed in Weapon.
+1 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+2 MP Recovery if socketed in Staff/Scythe
Black Moon Fragments
+1 Dodge Rate if socketed in Armor.
+4 Hitting Rate if socketed in Weapon.
+1 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+4 Hitting Rate if socketed in Staff/Scythe
Diamond Fragments
+1 Magic Resistance if socketed in Armor.
+1 Critical Rate if socketed in Weapon.
+1 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+1 Critical Rate if socketed in Staff/Scythe
Beryl Fragments
+50 Extra HP if socketed in Armor.
+50 Extra MP if socketed in Weapon.
+50 Extra MP if socketed in Sheild/Templar's Skill Arm.
+50 Extra MP if socketed in Staff/Scythe
Small Ruby
+2 Def if socketed in Armor.
+2 Damage if socketed in Weapon.
+100 Extra HP if socketed in Sheild/Templar's Skill Arm.
+6 Damage +10 Magic if socketed in Staff/Scythe
Small Sapphire
+2 HP Recovery if socketed in Armor.
+2 MP Recovery if socketed in Weapon.
+2 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+4 MP Recovery if socketed in Staff/Scythe
Small Black Moon
+2 Dodge Rate if socketed in Armor.
+8 Hitting Rate if socketed in Weapon.
+2 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+8 Hitting Rate if socketed in Staff/Scythe
Small Diamond
+2 Magic Resistance if socketed in Armor.
+2 Critical Rate if socketed in Weapon.
+2 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+2 Critical Rate if socketed in Staff/Scythe
Small Beryl
+100 Extra HP if socketed in Armor.
+100 Extra MP if socketed in Weapon.
+100 Extra MP if socketed in Sheild/Templar's Skill Arm.
+100 Extra MP if socketed in Staff/Scythe
Ruby
+6 Def if socketed in Armor.
+6 Damage if socketed in Weapon.
+150 Extra HP if socketed in Sheild/Templar's Skill Arm.
+9 Damage +15 Magic if socketed in Staff/Scythe
Sapphire
+3 HP Recovery if socketed in Armor.
+3 MP Recovery if socketed in Weapon.
+3 MP Recovery if socketed in Sheild/Templar's Skill Arm.
+6 MP Recovery if socketed in Staff/Scythe
Black Moon
+3 Dodge Rate if socketed in Armor.
+12 Hitting Rate if socketed in Weapon.
+3 HP Recovery if socketed in Sheild/Templar's Skill Arm.
+12 Hitting Rate if socketed in Staff/Scythe
Diamond
+3 Magic Resistance if socketed in Armor.
+3 Critical Rate if socketed in Weapon.
+3 Defense Rate if socketed in Sheild/Templar's Skill Arm.
+3 Critical Rate if socketed in Staff/Scythe
Beryl
+150 Extra HP if socketed in Armor.
+150 Extra MP if socketed in Weapon.
+150 Extra MP if socketed in Sheild/Templar's Skill Arm.
+150 Extra MP if socketed in Staff/Scythe
Regards:-
BLacKUndeR18